WARMACHINE: Tactics

 

WARMACHINE: Tactics was developed in Unreal Engine 4 by Whitemoon Dreams in partnership with Privateer Press. Warmachine was my first large project at WDI in early 2012. What started as a third person action prototype in UE3 evolved into the successfully Kickstarted project WARMACHINE: Tactics, Kickstarted in August 2013 and released into Early Access in August 2014 on Steam for PC. Working with Scott Campbell and Matt Wilson in the design and development of the single player campaign was quite the experience. I’m grateful that I was able to dive in with UE4 at such an early stage in its public release and with such a great team of people.

© 2001—2021 Privateer Press

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